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lirec:m14 [2009-01-27 16:57] – davegriffiths | lirec:m14 [2009-01-29 13:25] – davegriffiths | ||
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**D9.2. First skeleton companions M14 Result of completion of T9.1.2 Report, live experiment** | **D9.2. First skeleton companions M14 Result of completion of T9.1.2 Report, live experiment** | ||
- | Very sketchy ideas at this point, pending more information and getting hands dirty with ION. Will be chopped and solidified as more information is acquired. | + | =====Questions===== |
- | ======Scenarios====== | + | Trying to understand the role of foam in lirec, in order to start working on what deliverables can be for this milestone. |
- | Directions | + | Dissemination: |
+ | * Do we need to start thinking about Lirec in art galleries, art installations - for wider dissemination | ||
+ | * How to convey long term companionship in such a format? | ||
+ | * What about downloadable companions/ | ||
+ | * Downloadable iphone/ | ||
+ | * Get these available early - and with source - to start collecting a momentum of interest | ||
+ | |||
+ | Pleo and existing | ||
+ | * Can we use the pleo as a tool for dissemination to a community with an existing robot framework? | ||
+ | * Are there any other similar communities? | ||
+ | * Is the pleo being used in any of the scenarios? | ||
+ | * Can we get/do we need an PDK for any of this to work? | ||
- | Heriot Watt Spirit of the building: | + | ION |
- | | + | |
- | - Personal guide - for navigating around a university campus, remembering appointments, | + | * Java/other code? |
- | | + | * XML descriptions of personalities etc? |
+ | * Where will this development material live? | ||
+ | * Will it be shared between partners? | ||
+ | | ||
- | INESC-ID | + | ======Some Directions====== |
- | - Game companion for young children | + | |
- | - Personal trainer - which can migrate to mobile robot for jogging exercises | + | |
- | - Welcome to the jungle - talk to game characters through a robot which can alternate between real and game world | + | |
- | The University of Hertfordshire | + | These are some vague ideas and directions we could head in. I'm not sure whether foam's work is best done as theming and adapting the existing lirec scenarios, or how much we need to/can head in our own direction. I guess the nature of this will become clearer after forthcoming meetings. |
- | - Fetch and carry, to help with physical impairment | + | |
- | - Cognitive prosthetic - memory aid for tasks | + | |
- | - Telepresence card player - a robot mediates play between two people | + | |
- | - Teaching proxemic preferences - a robot learns where to be relative | + | |
- | - Travelling companion - agent migration, to stay with user during home, work, shopping | + | |
- | ======New directions====== | + | I'm assuming foam needs to look at widening the interest of the work done to as big an audience as possible. This means the other research partners can concentrate on the scientific nature of the scenarios/ |
- | These are some vague directions to head in, I need to consider how far down each path we could get for this deliverable. | + | We need to consider |
=====Automatic Theatres===== | =====Automatic Theatres===== | ||
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* Anger - needs calming, physical contact | * Anger - needs calming, physical contact | ||
* Sadness - needs singing to | * Sadness - needs singing to | ||
+ | * Gets over excited - needs calming down | ||
* All of the above?! | * All of the above?! | ||
* It may be important that they are entirely unnecessary needs | * It may be important that they are entirely unnecessary needs | ||
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Further: | Further: | ||
* [[http:// | * [[http:// | ||
+ | |||
+ | |||
+ | ======Scenarios====== | ||
+ | |||
+ | How can some of this relate to the existing scenarios? [TODO] | ||
+ | |||
+ | ^ Scenario ^ Hardware ^ Target audience ^ Notes ^ | ||
+ | |**HW Team buddy**| Mobile Robot | Students | Collective memory for a small group of workers, knows who is present, and where people are who are not. Knows about collective events, deadlines and such. Learns personalisation for each team member. Remembers bits of personal information volunteered by group members. | | ||
+ | |**HW Personal guide**| PDA | Students | Portable companion which knows it's location and can act as a guide, and tell anecdotes and stories about places. Includes route planning, knowledge of weather conditions. | | ||
+ | |**HW In the wild**| Graphical display | Students | A gossip robot, converses with individuals and remembers who they are. Uses a text based chat interface, also simple games included. One of the main motivations is to deal with deliberate rudeness gracefully. | | ||
+ | |**INESC-ID Game companion**| Static robot or graphical agent | Children and teenagers | A companion for playing games which will learn the individuals it interacts with, and their histories of playing together | | ||
+ | |**INESC-ID Personal trainer**| PDA/ | ||
+ | |**INESC-ID Welcome to the jungle**| | ||
+ | |**UH Fetch and carry**| | | ||
+ | |**UH Cognitive prosthetic**| | | ||
+ | |**UH Telepresence card player**| | | ||
+ | |**UH Teaching proxemic preferences**| | | ||
+ | |**UH Travelling companion**| Artificial Dependency | | ||
+ | |||
+ | |||
+ |