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lirec:m14 [2009-01-28 17:32] davegriffithslirec:m14 [2009-01-29 13:30] davegriffiths
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     * Anger - needs calming, physical contact     * Anger - needs calming, physical contact
     * Sadness - needs singing to     * Sadness - needs singing to
 +    * Gets over excited - needs calming down
   * All of the above?!   * All of the above?!
   * It may be important that they are entirely unnecessary needs    * It may be important that they are entirely unnecessary needs 
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 How can some of this relate to the existing scenarios? [TODO] How can some of this relate to the existing scenarios? [TODO]
  
-^ Scenario ^ Froth +^ Scenario ^ Hardware ^ Target audience ^ Notes 
-|**HW Team buddy**| | +|**HW Team buddy**| Mobile Robot | Students | Collective memory for a small group of workers, knows who is present, and where people are who are not. Knows about collective events, deadlines and such. Learns personalisation for each team member. Remembers bits of personal information volunteered by group members. 
-|**HW Personal guide**| | +|**HW Personal guide**| PDA | Students | Portable companion which knows it's location and can act as a guide, and tell anecdotes and stories about places. Includes route planning, knowledge of weather conditions. 
-|**HW In the wild**| Artificial Dependency +|**HW In the wild**| Graphical display | Students | A gossip robot, converses with individuals and remembers who they are. Uses a text based chat interface, also simple games included. One of the main motivations is to deal with deliberate rudeness gracefully. 
-|**INESC-ID Game companion**|  +|**INESC-ID Game companion**| Static robot or graphical agent | Children and teenagers | A companion for playing games which will learn the individuals it interacts with, and their histories of playing together 
-|**INESC-ID Personal trainer**| | +|**INESC-ID Personal trainer**| PDA/graphical display | Not specified | A companion which will create and update a fitness program for the user, migrating to different embodiments as required 
-|**INESC-ID Welcome to the jungle**| Automatic Theatres |+|**INESC-ID Welcome to the jungle**| Mobile robot/graphical display | Not specified | A robot augments a game world which it can migrate into when required, communicating with the user at all times |
 |**UH Fetch and carry**| | |**UH Fetch and carry**| |
 |**UH Cognitive prosthetic**| | |**UH Cognitive prosthetic**| |
  • lirec/m14.txt
  • Last modified: 2009-01-29 14:41
  • by davegriffiths
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