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machine_wilderness_symposium [2015-11-02 10:47] – created majamachine_wilderness_symposium [2015-11-02 12:27] maja
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   * Esther Polak - GPS traces through the city "Amsterdam Real Time" (2002) - the mediated event - sky-drawing, "Milk", fishing boats - different stories emerge than when we look at  photographs - new positioning of artists in the field, just breaking ground   * Esther Polak - GPS traces through the city "Amsterdam Real Time" (2002) - the mediated event - sky-drawing, "Milk", fishing boats - different stories emerge than when we look at  photographs - new positioning of artists in the field, just breaking ground
   * 3D projections in cinemas, art galleries - contemporary fairgrounds to exercise new perceptions   * 3D projections in cinemas, art galleries - contemporary fairgrounds to exercise new perceptions
 +
 +=== Anouk Visser & Reinier Kop ===
 +
 +Creating Technology for nature conservation, in game reserves and agricultural mapping, [[http://www.dutchuas.nl|Dutch UAS]]
 +
 +  * primarily drones
 +  * motivation: 
 +    * rhino poaching, the anti-poaching drones need to be cheap and simple for the rangers to use
 +    * game counting (compulsory)
 +    * elevation/photographic maps and 3D models
 +  * where to: 
 +    * object detection/recognition - reduces time needed to go through the images, towards 100% accuracy
 +    * AI counting tool - automatic reporting of current states and changes over time
 +    * expand to other sensors (multispectral/thermal) for precision agriculture and crop monitoring
 +    * Earth Observation Platform - gathering analysing and visualisation of data - for any environment
 +  * "surveillance company for nature" - military algorithms not open sourced
 +
 +=== Xavier San Giorgi ===
 +
 +Relationships between technology and food forestry
 +
 +Reading technology or reading nature? 
 +
 +  * Food forest - farming like the forest - perennial plants, complete diet farmed all year around, systems approach - design science from a holistic perspective; robotics can help with monitoring of feedback loops
 +    * more biodiversity, more biomass, more yield, more lushness
 +    * low maintenance system
 +    * Layers of the forest (overstory, understory, shrubs, herbs, ground-cover, root, climber
 +    * biodiversity - including plants, animals, insects, microbes… - in an equilibrium; if not - more work!
 +    * healthy soil (springiness of forest soil)
 +  * Too often we design agricultural spaces in order to adapt to machinery we use
 +  * [[http://permaculturenews.org/2012/06/30/planning-for-permanence-with-yeomans-keyline-scale/|Yeoman’s Keyline Scale of permanence]] (change effort - energy / relative permanence - time)
 +  * Food forests exist more in tropical/subtropical gardens
 +  * How do you design a food forest for a city scape? In recreation areas, plants that aren’t commercially viable, that are difficult to harvest industrially
 +  * [[http://www.foodforestry.nl/#!vbamb/cv7e|Voedselbos Makeblijde]]
 +
 +Tech requirements:
 +  * touch earth lightly
 +  * broaden our senses, be aware it shapes the way we behave
 +  * help ppl reconnect to nature
 +  * be amazed with and learn about the environment, give it meaning
 +  * not a substitution, it’s always more layered - to design more complex agricultures
 +
 +
 +=== Paul Roncke ===
 +
 +at [[https://www.wageningenur.nl/en/Persons/ir.-PA-Paul-Roncken.htm?subpage=publications|Wageningen University]]
 +
 +[[http://landscapemachines.com/|Landscape Machines]]
 +
 +  * Deep Longing to own a piece of land 
 +  * Urban agriculture is not going to solve the food problem, but it points to a DIY approach - hands, heart & head, food (consumption), playfulness, fantasy (arcadia)
 +  * Relationship between food and landscape
 +  * Olmsted, Frederick Law  - landscape architecture (19th ct), Ian McHarg (1970s) - "Design with nature" (1967) (water ecological system of great complexity & ritual)
 +  * dutch way of making land - engineers, farmers, politicians, NOT landscape architects
 +
 +Landscape Machines
 +  * complex systems including the landscape and technology - yes we intervene, but the ecosystem responds to it with more vividness
 +  * post doomsday landscapes
 +  * "Venice in the desert", icebergs cooling cities…
 +  * "beautiful landscapes, small scale, green  (garden) / "sublime landscapes" grand, red, giant, phatasmagoric… (landscape)
 +  * technology in a landscape - should be sublime - regeneration, over-access of power - energetic vision of landscapes (usually without human beings…)
 +  * ("any sufficiently advanced technology is indistinguishable from nature" schroeder)
 +  * fluctuating results, hidden technology, embodied experience - with "Fremdkörper" in the centre (the ecological body has to work harder to process) - in a constant dynamic environment - continuous adaptation
 +  * flexible/responsive morphology - designers introduce fremdkörper, the ecosystem responds - is this co-evolution or manipulation?
 +  * Karim van Wonderen + Sophia Molpheta "De Zeeuwse Tong Project" - "ont-poldering" - nature + agriculture - "saline landscapes", transition between sea and the land, more biodiversity + more fish yield
 +
 +=== Spela Petric ===
 +
 +Reified Nature / Natured Technology
 +
 +in projects like  & Miserable Machines, Voyager 140 AU (2013) - metabolic algorithm in interaction with the environment; PSX consultancy 2014, sex toys for plants; Skotopoiesis (2015) confronting the vegetal otherness - how we comprehend the environment, biosemiosis; [[http://www.spelapetric.org/portfolio/naval-gazing/|Naval Gazing]]
 +
 +Naval Gazing (is navel gazing)
 +  * test facility seaweed centre on Tessel
 +  * nutrients from the Rhine can sustain substantial primary production in the north sea - could it be converted in seaweed biomass? - growing brown seaweed in the winter - it can clean up the ocean, useful in cosmetics… in springtime other organisms would take over… a theory at this point
 +  * how to make a sea garden? a system where humans and nature co-exist
 +  * BUT: it isn’t easy to cultivate seaweed in the north sea… - the north sea is a very hostile environment…
 +  * Rachel Carson "The sea around us" (1951) - cybernetics and ecosystems - interconnectedness of things
 +  * Harvesting the sea - started in the romantic period
 +  * Knowing more about strange environments - also allows to exploit it better (for entertainment, extraction…)
 +  * Inspirations: Strandbeest (Theo Janssens) and others
 +  * Habiton - Man-made future habitat moved by the wind - it tumbles through the ocean and collects organisms/biomass, eventually it sinks to the bottom; human made object appropriated by nature 
 +
 +Miserable Machines
 +  * Differences between technology and living organisms -
 +  * "Soot-o-mat" Mussel muscle - ultimate sacrifice of living tissue for the production of 'excess' - soot-o-mat
 +  * Hybridity is a slippery slope - sometimes things should be respected for what they are rather than being forced to 'hybridise'
 + 
 +
  
  
  
  • machine_wilderness_symposium.txt
  • Last modified: 2020-07-20 15:53
  • by theunkarelse