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memory_code [2020-12-09 13:34] theunkarelsememory_code [2023-02-10 10:41] theunkarelse
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-==== Memory Code ====+==== Monster Code ====
  
-A term coined by Lynne Kelley. Ways of encoding environmental, ethological and cultural knowledge directly into the environment (or objects)+//Monster// refers to imagination. //Code// refers to encoding things geographically. The name is an adaptation of //Memory Code// the title of the book by Lynne Kelley, on ways of encoding environmental, ethological and cultural knowledge and wisdom directly into the environment (or objects). Oral cultures tap into two immensely powerful forms of human memory for storing knowledge:  
 +  * monster: **our memory of character**: you may forget someones name, but you never struggle to remember someones personality. More then “thinking stones and mountains are alive” oral cultures they give their landscape character. 
 +  * code: **our memory for geography**: we may not be great at remembering list, but we are amazingly good at remembering places. Imagine your house. Almost nobody struggles to remember where the living room, bedroom, kitchen, toilet are, or even the furniture in those rooms. Modern memory champions still use this technique known as a memory-palace. Often the greek [[https://en.wikipedia.org/wiki/Method_of_loci|method of loci]] is pointed out as its origin, but that vastly underestimates how fundamental these principles were, stretching over tens of thousands of years of human history and across all continents. 
 +  
  
-==== Hiking with Monsters ==== +[[monstercode_intro]] and [[memory_craft]]
-Notes an a student program run by Theun.+
  
-== Session1 Fieldwork == 
-  * Intro fieldwork practice 
-  * Assignment: what place would you like to explore, how would you do it? 
-  * Assignment 4th year: How do you share that exploration with others? 
  
-== Session2 What lives here now. == 
-  * Intro Nederlands landscape. 
-  * Set up whatsapp (or otherwise) 
-  * Field assignment: find a creature that interests you, <del>how would you design a way to communicatie with it?</del>  
-  * Or what qualities does it have? How do you think it finds its way in the world? Are there talents you share? <del>Name it based on those qualities.</del> 
  
 +==== Reading notes ====
  
-== Session3 Regeneration == +=== Stephen Muecke on speaking with Paddy Roe ===
-  * Regenerative practices +
-  * <del>What would your area need? How can habitat be reinvigorated, restored?</del> +
-  * guest: Vasanth Bosco +
-  * review assignment last week +
-  * Field assignment: Take a 1 hour hike from the perspective of your animal. Try to experience the world through it’s eyes, ears, of antennae. Slow as snail, fast as a bird. Report your experience, what do you notice about the area through the animal perspective? +
-  * Design an exercise for others so they can experience the perspective of your animal. How can someone experience the world from that perspective? +
-  * <del>Assignment 4th year: How can local people become active participants in that reconnection?</del> +
-  * Research assignment: What lived in your area before? What traces are left, if any? What do you think is missing now? What qualities does your environment lack? Choose one quality and propose a way it can be regenerated.+
  
-== Session4 === +//“Not only was his (Aboriginal elder Paddy) knowledge not reproduced in books like the ones he nevertheless wanted to write with me, but it had nothing to do with authorship. Knowledge didn’t originate with individuals, and the concept of mind was irrelevant. Knowledge was on the outside; it was held in ‘living Country’. And humans had to get together to animate this knowledge.\\  
-  * take 4 characteristics or qualities from your animal and give them to a class mateHe/she designs a character based on the qualities and gives you back the 'monster'+\\ 
-  * take 1 hour hike with your monster.+As Paddy and I were walking the beautiful coastline north of Broome, he would point out things, tell stories, call out to ancestors, and sing songs that belonged to particular placesThe songs were important because they were inspirational (in the original Latin sense of a truth being breathed into someone). Their significance was, and is, multiple: they are handed down from ancestors; they tie human and nonhuman worlds together and animate those connections; they are mnemonic and practical, reminding people, for instance, that this is the place of yarrinyarri, the bush onion.\\ 
 +\\ 
 +But how on Earth does knowledge transfer work without concept of mind? Understanding, for Paddy, was ‘hearing’ and that was the word he used (as in, ‘that man can’t hear’), equivalent to the French entendre, which also embraces the meanings of hearing and understanding.”//
  
-== Session4 Rewilding == +=== Biggest Estate === 
-  * <del>What would your area need? Which organisms can regenerate it?</del> +Bill Gamage, //Biggest Estate on Earth//: 
-  * Make groups: if you look at your animalswhere are opportunities for coexistence? How could this animal live there? What would be needed? Rewilding. +  * pg 126 every part of landsea and sky must lie on a songline otherwise an ancestor can’t have created it and it would not exist 
-  * In groups: what do each of your animals need? Where do their interests match or clash? How could such different needs be brought together? (Multispecies design) (Afterwards give example of  Aboriginal totems). +  * pg 126 repeat the song exactly because the creator ancestor is listening 
-  * What timescale do you design for? +  * pg 126 from far away they can discuss a tree or creek and who is responsible for it 
-  * Field assignment: what natural cycles are missingdisrupted? How to reconnect. (Any sizetiny ant tunnel)  +  * pg 127 shape signifies lifein death they loose shapeso all things with shape have soul  / Julian Barbour geometry is fundamental to the universe 
-  * Choose an environmental process in your neighbourhood. Translate its properties into being+  * pg 127 the soul passes from one chariot to another and this gives creation order, it moves through particular set of things created by the same ancestor in the Dreaming.
  
-== Session5 Team work == +==== Hiking with Monsters at Amelisweerd 2021/2022 ==== 
-  * <del>Based on previous lesson, work in groups on one organism. Who are the experts?</del> +Notes on a research program in collaboration with Sjef van Gaalen and Creative Coding Utrecht.
-  * <del>assignment: Design a research team: what kinds of expertise are needed? (What is in it for them?)</del> +
-  * <del>assignment 4th year: Design a research week. Location. Team. Question.</del> +
-  * <del>(Don’t design the team sitting in your classroom. Do it on location!)</del> +
-  * What does your area need? What natural cycles are missing, disrupted? How to reconnect. What qualities are lacking in your area?  +
-  * Group: Choose one of your animals. Make a list of the qualities of your animal. Give them to an other group and they will design a creature (character design, mythological being) based on those<del>At the end of the class we see if those Monsters fit their purpose.</del>  +
-  * field assignment: hike with your Monster through your area: what do you notice from the monsters perspective?  +
-  * Assignment 4th year: How can the monster / creature activate local people? Or more formally: how can locals people become active participants in reconnecting environmental processes?+
  
-== Session6 Animals as guides == +=== Stage1: Monster Code, Landscape as Mindpalace === 
-  * <del>What qualities do animals need to thrive? (Elephants memory, bioindicators, animals/plants as messengers)</del> +Monster Code explores techniques for encoding environmental knowledge directly into the environment itself. Imagination (monsters) and geographic memory are key pillars this builds onBasically associating knowledge to features and hooks in the landscape, by the power of imagination and story. That power is considerable, as evidenced by the practices of oral cultures around the world, showing knowledge remaining intact over thousands of years and spanning thousands of km. People who have started practicing it report their world is filled with new layers of livelinessyou are not just walking to the bakery or office, you are walking through the history of early humansall indigenous dragonfly species (or whatever you happen to have encoded locally). But we will start at the beginning. 
-  * <del>Ecologist can see this area needs… wolves(Trophic cascades)</del> +This first phase of the research is about rapid prototyping, taking subjects and encoding them in different ways into the environment
-  * <del>Assignment: (I give 5 animals and plants) in groups: what are the qualities of those animals?</del> +\\ 
-  * <del>Assignment after classtranslate those qualities into a human being a character.</del> +Prototyping phase:\\ 
-  * <del>(In what ways does that help to think about the role of animalsin what ways does it hinder?)</del> +  * timeline of presidents encoded into shopping street 
- +  * timeline of hominids encoded into opposite side of shopping street (each block 1 million years
-== Session7 == +  * mindpalace of damselflies
-  * Qualities of animals and plants in the long now.  +
-  * Australia and aboriginals. Tending the wild. +
-  * Assignmentmemory walk +
- +
-== Session8 == +
-  * Memory walk field test together. +
-  * Assignment: design a multi generational knowledge system. How can our understanding and experience of the environment be shared across time? +
-  * (Floppy disc vs. songline) +
- +
-== Session10 == +
-  * Discuss the multigenerational knowledge systems.+
  
  
  • memory_code.txt
  • Last modified: 2023-02-10 10:44
  • by theunkarelse