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mixed_reality

mixing the real and the virtual (mixed reality)

The Milgram-Kishino Taxonomy

“ … we have defined the term “Mixed Reality”, […] Rather than relying on obvious distinctions between the terms “real” and “virtual”, we have attempted to probe deeper and examine some of the essential factors which distinguish different Mixed Reality display systems from each other: Extent of World Knowledge (EWK), Reproduction Fidelity (RF) and Extent of Presence Metaphor (EPM). One of our main objectives in presenting our taxonomy has been to clarify a number of terminology issues, in order that apparently unrelated developments being carried out by, among others, VR developers, computer scientists and (tele)robotics engineers can now be placed within a single framework, which will allow comparison of the essential similarities and differences between various research endeavours.”

Basic Definition

“The use of Mixed Reality technologies is thus developing processes of perception and cognition which are located in both real and virtual space at the same time.”

http://netzspannung.org/journal/issue0/mediaspaces/?lang=en

scales

[re: m.r.continuum and Human Scale Systems]

Projects

* eMUSE * - http://netzspannung.org/journal/issue0/mediaspaces/?lang=en Electronic Multi-User Stage Environment (eMUSE) is a software platform for fusing virtual and real action spaces“ * .SHAPE - Situating Hybrid Assemblies In Public Environments “understanding, developing and evaluating room-sized assemblies of hybrid, mixed reality artefacts in public places.” A consortium of: - The Mixed Reality Laboratory (MRL), University of Nottingham, UK - Centre for User Oriented IT Design,Royal Institute of Technology Stockholm, Sweden - Work Interaction and Technology Research Group, King’s College London, UK - Interaction Design Centre, University of Limerick, Ireland http://www.shape-dc.org/index.html

Artworks

Technologies

Applications / Attitudes

reading

projects

mixed_reality.txt · Last modified: 2008/03/04 10:25 by nik