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red_leaf [2010-04-07 17:51] davegriffithsred_leaf [2010-04-19 15:07] 83.101.33.27
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 <blockquote>The fact that Zynga can make a farming game that is this popular while being so wildly divorced from reality is a sad commentary on both the company and its fans’ level of agricultural ignorance.</blockquote> <blockquote>The fact that Zynga can make a farming game that is this popular while being so wildly divorced from reality is a sad commentary on both the company and its fans’ level of agricultural ignorance.</blockquote>
  
-Zynga are not ignorant, they exist to make money. We do not have that restriction, so we can explore some of these issues more deeply:+Zynga are not ignorant, but they have to please most of the players most of the time. We do not have that restriction, so we can explore some of these issues more deeply:
  
   * No monocultures - a simple, but complete model for nutrients in the soil, nitrogen fixers, permaculture layers - all based on [[fukuoka gardening]].   * No monocultures - a simple, but complete model for nutrients in the soil, nitrogen fixers, permaculture layers - all based on [[fukuoka gardening]].
   * The use of native species of plants based on your physical location.   * The use of native species of plants based on your physical location.
-  * Animals as part of the ecosystem (egdeep ploughing avoided by introducing chickens)+  * Animals as part of the ecosystem.
   * Animals have a full life cycle - we deal with the death issue.   * Animals have a full life cycle - we deal with the death issue.
   * A cooperation model for players - collectivization, players share the means of production - where it exists.   * A cooperation model for players - collectivization, players share the means of production - where it exists.
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 The source code is currently at this location: [[http://www.pawfal.org/flotsam/haxe/wilderness/]] The source code is currently at this location: [[http://www.pawfal.org/flotsam/haxe/wilderness/]]
 +
 +====== Farmville critique / commentary ======
 +
 +"if Farmville is laborious to play and aesthetically boring, why are so many people playing it? The answer is disarmingly simple: people are playing Farmville because people are playing Farmville." http://mediacommons.futureofthebook.org/content/cultivated-play-farmville
  
 ======Links====== ======Links======
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 ======Work needed====== ======Work needed======
 +
 +[[Redleaf Funware Proposal]]
  
 Game design Game design
  • red_leaf.txt
  • Last modified: 2010-06-01 15:52
  • by davegriffiths