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redleaf_funware_proposal [2010-04-20 14:22] – marloes | redleaf_funware_proposal [2010-04-21 09:22] – aymeric | ||
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[[http:// | [[http:// | ||
- | ===== Idea dump===== | + | ===== Braindump |
- | * Text adventure games could represent a nice way to approach some more | + | ==== Issues ==== |
- | challenging subjects in a way which is quick to implement and prototype, | + | |
- | could provide an interestingly jarring clash with expectations of social | + | * what is wrong with fb?: |
- | gaming. | + | * social organization defined by oversimplified algorithms |
- | * Another idea for the AiR is just to pitch some critical/ | + | * no anonymous use (you break the EULA if you give false information) |
- | people' | + | * applications are used to harvest data, panem et circenses |
- | make a really scary sounding app that doesn' | + | * the GUI to friendship is biased (ignore? -> ignore a database request or ignore a human being?) -> force people to collect friends |
- | information. | + | * the privacy settings is a fail/fail case, fail 1: the system is geared towards enabling the sharing of information as much as possible, including via authorized third party app, fail 2: you do not protect your privacy, eerything i still owned and tracked by fb, in fact you can only hide parts of your activity t other users. |
- | * Combination of the 2 above: text based, viral game that shows the user what application developers/ | + | * ppl have no clue how it works, they are lured into a fake freedom of speech ending up vomiting on fb and showing their tits and balls, not realizing they are seriously damaging their real social and professional network. |
- | * Farmville plays on social obligations and actually all the stuff that makes ppl join facebook in the first place (as mentioned in [[http:// | + | |
+ | ==== how can we express that in a game? ==== | ||
+ | |||
+ | * Text adventure games could represent a nice way to approach some more challenging subjects in a way which is quick to implement and prototype, could provide an interestingly jarring clash with expectations of social gaming. | ||
+ | * Another idea for the AiR is just to pitch some critical/ | ||
+ | * Combination of the 2 above: text based, viral game that shows the user what application developers/ | ||
+ | * Farmville plays on social obligations and actually all the stuff that makes ppl join facebook in the first place (as mentioned in [[http:// | ||
+ | * Players can be banned from game if they loose (loose needs to be defined), it's possible to come back by making a donation to the EFF or something similar. | ||
+ | * your friends are spoofed by bots (Eliza effect is always fun http:// | ||
+ | * you are encouraged to spot and report fake profiles http:// | ||
+ | * If everything is text based but involves many-to-many connections between players and bots/ | ||
+ | * bring anonymity back in communication, | ||
+ | * a player needs to collect the more data as possible on everyone and can sacrifice his friends for extra life, artefacts, bonuses | ||
+ | * implement a blowfish app in fb or as firefox plugin to allow encrypted communications | ||
+ | * we need to find a way to make the game enjoyable but increasingly sick or disturbing to play? | ||
+ | * need for psychological hooks to trick the gamer | ||
+ | * need for having the game overlapping with reality | ||
===== Outline of the concept underlying the work ===== | ===== Outline of the concept underlying the work ===== | ||
(200 words max) | (200 words max) | ||
+ | |||
+ | Random points: | ||
+ | |||
+ | * Reveal underlying apparatus and risks of centralized and proprietary data-mining driven social software | ||
+ | * Reverse engineer the black box by the mean of gaming | ||
===== General outline of the scope of the final work ===== | ===== General outline of the scope of the final work ===== | ||
(200 words max – please include visual sketches). | (200 words max – please include visual sketches). | ||
+ | |||
+ | Visual sketches for a txt based game, wich UI is fb would be pointless... but could be faked I supposed, as in a mock-up. | ||
+ | |||
+ | Random points: | ||
+ | |||
+ | * Spread positive ideas using mass media channel VS remain in secure niche of specialist and already convinced communities | ||
+ | * Viral and Spreadable ideas are not for marketing but powerful vector to share knowledge and ideas | ||
===== Outline of the research and development plan ===== | ===== Outline of the research and development plan ===== | ||
Line 24: | Line 52: | ||
===== Motivation for why you would like to work in the context of this particular residency as well as an overview of your interest in the technologies mentioned above ===== | ===== Motivation for why you would like to work in the context of this particular residency as well as an overview of your interest in the technologies mentioned above ===== | ||
(250 words max) | (250 words max) | ||
+ | |||
+ | Main reasons we could give: FIXME | ||
+ | - Good format to share a residency between 3 locations, to give the artist a change to work on a project longer and in different contexts (we've done that before on our own initiative and it works really well) - distributed collaboration, | ||
+ | - We have good experiences with 2 out of the 3 locations and are happy to work with the teams involved, and are interested in the 3rd (BALTAN, unless you worked with them, Dave?) | ||
+ | - The project we propose fits really well in the funware exhib. (humour and affect in computing, with threads such as gaming, hacker/ | ||
+ | |||
+ | Interests in the technologies mentioned above: FIXME bit of a statement, help by adding your thoughts :) | ||
+ | Facebook has become as hard to avoid as a mobile phone. Abstainers face isolation. Modes of online communication have rapidly moved from peer to peer systems such as email and IM to a centralized and corporate platform on which users share information under dubious and ever changing terms they do not control. Social gaming has beaten twitter when it comes to popularity. Applications developed on facebook have access to users information, | ||
+ | |||
===== Indication of your planning divided between the three labs ===== | ===== Indication of your planning divided between the three labs ===== | ||
i.e. what would you like to develop where | i.e. what would you like to develop where | ||
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* testing & fixing | * testing & fixing | ||
* documentation of project, process, etc. | * documentation of project, process, etc. | ||
+ | |||
+ | I think the most technical parts should be developed " | ||
+ | |||
+ | We could pitch that we work in a distributed fashion (which is true) with sprints, in that case 3 sprints of a week long each, one in each location? | ||
===== Up-to-date CV including links to previous work ===== | ===== Up-to-date CV including links to previous work ===== | ||
Line 44: | Line 85: | ||
Deadline for submission is Friday 23 April 2010.// | Deadline for submission is Friday 23 April 2010.// | ||
+ | FIXME Send me your CV before friday!!! |