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tale_of_vegetal_time [2008-11-29 23:00] – 84.198.252.205 | tale_of_vegetal_time [2008-11-29 23:07] – added linearity & seasonal benefits 84.198.252.205 | ||
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uuh, need to think about how this would work more in-depth but | uuh, need to think about how this would work more in-depth but | ||
suffice to say that one can see the same garden shifting through any time of year. | suffice to say that one can see the same garden shifting through any time of year. | ||
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+ | We can define a benefit to each season and the player could decide when to use that benefit. Depending on how well he or she prepared, the benefit will pay off more or less. | ||
==Graphical Presentation== | ==Graphical Presentation== | ||
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http:// | http:// | ||
+ | The interactive part should probably be 2D but we really should have a 3D representation. The design of the Nintendo DS comes to mind (lower screen for systematic input, upper screen for fancy rendering). | ||
+ | ==Linearity== | ||
+ | A plant always grows, mostly influenced by its environment. There' |